As an animator, have you ever wanted to reach into the screen with your hand and move your drawings? With Sandde, you can.
Sandde is the stereoscopic equivalent of a piece of paper and a pencil. This immersive, stereo-3D animation tool allows you to create 3D content with the graphic charm of traditional hand-drawn animation. Whether you need to create a finished animation, a 3D storyboard, or a stereoscopic painting, Sandde offers quick and intuitive methods for getting your ideas out into a virtual 3D world. Simply pick up the Wand and draw!
Your drawing literally floats in front of you, taking form as a real-time trace of your hand movements. In the words of award-winning animator Sylvain Chomet (The Triplets of Belleville, The Illusionist), "It’s like walking around in your dreams."
How does this work? As you move the Wand, the Sandde system tracks its position and orientation. Sandde then interprets the Wand’s coordinate data to create and display 3D stereoscopic lines that correspond to your real-world movements. And all of this outputs in real-time to any 3D display, so that you can see your work in 3D as you draw it.
Animation: Sandde is a proven solution for professional animation productions. The system was developed as an in-house tool at the IMAX Corporation, and since then the Stephen Low Production Company and the National Film Board of Canada have become key partners in its evolution as a high-end animation work-horse. It was used to create sequences in large-format film releases such as The Ultimate Wave: Tahiti,Legends of Flight, Falling In Love Again, Facing Champlain, the IMAX® 3D release, Cyberworld, and many others.
3D Storyboarding and Pre-Vis: According to director Stephen Low, “It’s a quick way--in fact, the only way--of doing stereo storyboards and layouts, both for animation and actuality, so you know what you’re doing before you start the heavy-duty work.” Because Sandde was designed to facilitate quick and easy spatial drawing, it is a great tool for sketching out concepts and scenarios in 3D. You can even import 2D or 3D live-action videos and photos, and sketch right on top of them.
3D Artwork: Sandde was developed on one simple premise: that animators like to draw. It’s an artist-centered system that puts emphasis on intuitive creation. No other system offers this kind of connection between the body in real physical space and the artwork in virtual 3D space. Our university research partners are exploring Sandde’s potential for expanded animation, gallery installation, and live performance. We offer special purchase programs for independent artists, academic institutions, and art institutions.
Sandde was originally developed at IMAX Corporation and – with the encouragement and assistance of the National Film Board of Canada – was further developed and commercialized by Janro Imaging Laboratory by license from IMAX. Janro Imaging Laboratory has been the home of Sandde software since 2007.
Janro Imaging Lab (JIL) was founded by Roman Kroitor, a Canadian filmmaker who began his career at the National Film Board of Canada in the late 1940s and is a co-founder of IMAX. Kroitor, the inventor of Sandde, has written, directed, edited, and produced more than 70 films in his lifetime, many of them award-winning.
With a generous grant from Consortium en innovation numérique du Québec and MITACS, JIL is working closely with professors and graduate students in Concordia’s Department of Computer Science and Software Engineering and the Department of Studio Arts to develop the user interface and hardware interface components of Sandde software. Read more about the project here....
Contact us for the latest update, Sandde Studio 220.127.116.11 (released 30/03/2012)
This week Reisa talks with Emily Pelstring, curator of an exhibit currently at Studio XX featuring Stereoscopic 3D Art created by Women.
"Timeshifting" episode offers "sneak peak at the newest Canadian advance in film technology inside a lab at the National Film Board, where animators are now creating 3D animations in real time" with Sandde! Premieres on June 1st at 8 pm.
Intensive Sandde workshop at Studio XX on Saturday, May 26th, 2012 from 1-5pm, taught by NFB animator Claire Blanchet. The workshop will include an introduction to the user interface, special concerns for working in 3D, and basic animation and drawing tools. Registration
The Distance Between is an exhibition of 3D work by women artists working with a range of technologies, from handheld stereoscopic viewers to interactive video. Curated by Janro Imaging Lab staff and including peices by Sandde Sponsored Artists and research partners.
The Sandde Artists’ Programme is part of Janro Imaging Lab’s ongoing commitment to making Sandde software accessible to a wider user-base. This new programme allows any independent artist to access the tool at a discounted rate.